top of page

Combat

Player HUD
The Blue Orb on represents the player’s current Mana, which will allow the player to summon cards onto the field.
Mana starts off as 0, and will increase by 1 at the start of each turn.
The max amount of mana a player can have is 10.
The Red Orb indicates the Player’s Health.
The player has to clear the enemy field of cards to
be able to attack the enemy’s health.
​
Turn Indicator
On the right of the screen, the deck for each player as well as the End Turn button and the
Timer Circle is displayed.
During combat, a coloured Timer Circle
(Green for the player’s turn, Red for the enemy’s turn)
will indicate how much time a player has left to make their moves before the turn is passed to the
other player.
By pressing the “End Turn” button, the player can end their turn immediately.
​
Options Menu
Click on the white icon with lines to exit the combat mode.
Game Guide


Playing Field
Each player’s hand is displayed in the middle, the top hand being the Enemy’s hand, and the
bottom hand being the player’s hand.
Each hand’s maximum size is 10 cards.
The player drags and drops a card from his hand on his side of the playing field to summon the card.
The maximum amount of cards for each side of the field is 5.
When a card is first summoned onto the field, it will enter a sleeping mode, indicating to the player that it is unable to attack during this turn.
It will only be able to attack at the next turn.
Attacking
When a card is able to attack, pressing the card will show an indicator on the card, and tapping on an enemy card will cause the card to attack the selected enemy card.
​
Once a card has attacked in that turn, it cannot attack again and have to wait for next turn to attack once again.




View Card Details
The player is able to view Card details by perfroming a long press action on their card/opponent's card.
Winning
To win the game, the player has to reduce the enemy’s Health to 0. This is done by selecting the player’s active card on the field and selecting the enemy’s portrait.
the damage dealt is the total damage, affected by the base Attack Power of the card and the player’s STR stat.
The player is then awarded with EXP and Gold based on the enemy defeated.
If the player’s Health reaches 0, the player is defeated and no EXP or Gold is awarded.
bottom of page
